The firm also identified that virtual reality (VR), professional video game sports, and streaming were still growing markets in the year. ![]() Personal computer video games made up $34 billion, with $19 billion contributed from free-to-play games, and console games, retail and downloadable, were $26 and $6.6 billion, respectively. Of the $91 billion, $41 billion was attributed to mobile gaming, particularly the titles Clash Royale and Pokémon Go, with the largest mobile gaming section in Asia with total revenues near $25 billion. Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews.Ģ016 games and expansions scoring at least 90/100 (MC) or 90% (GR) GameĪnalysis firm SuperData estimated that the global video game software market brought in $91 billion in revenues in 2016 this was an increase over the $74 billion estimated for 2015, but SuperData noted that their 2016 estimates included a larger data set. ![]()
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